Plus it's a bit confusing seeing more advanced stuff made different ways by different map makers. Is it basically the same to aoe3 rms? I've messed around in it for aoe3 but found a lot of the guides basic and outdated. They're the balanced maps that Arabia and Oasis need to learn from. How could we go about getting the community involved in map and/or seed creation? I know either way it'd be low priority as PvE questing and gearing is what stirs the bulk of the playerbase, but I feel like having community based map/seed creation, or at the very least replacing the crappy imba microsuck seeds from the oldschool maps could be a big help to PvP.ĮDIT - I'm not referring to Persian Quarry, Marshlands, or Wildwoods with these criticisms at all. I'm sure the other maps have more subtle features that may make one base a stronger/weaker starting position to be in over the other (usually in how grouped tc resources are and how close 2nd and 3rd hunts/golds/stones are to the first tc). As the title implies, is this a doable change that can be made? Particularly Arabia stands out as inconvenient (Where are the bloody hunts?) and (in 2v2) downright unbalanced to play on (3 or 4 entry points vs 2 entry points in the natural cliff wall-off in some variants).
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